Isaac then escaped with mining engineer Ellie Langford after he destroyed the Marker, resulting in Titan Station's destruction. The Marker built by a delirious Isaac on Titan Station somehow "activated", resulting in another outbreak of Necromorphs. After the events of Dead Space, EarthGov captured Isaac Clarke and harvested his mind for Marker blueprints in order to revive the Marker program, in which Markers are used to provide resources and power for the Human race. Issac Clarke will never stop fighting the monsters until either they or he is gone forever.Dead Space 3 is set in 2514. Something that motivates him and fuels his determination to defeat them once and for all. 24/7, he'll always be reminded of the monsters having power over him even after defeat. Maybe he needs to wear a suit to be able to walk and function properly, the monsters effectively having forced Issac into being imprisoned in the suit. Here's an idea that'll help, acknowledge the Issac Clarke is getting older and too banged up to be an action hero, instead of intense strength and agility, he should use his intelligence to get past monsters too. Low amounts of lighting was a good way that you used in the past. Seeing intimidating boss characters a while before having to fight them is a nice way to do that. A slow build is a good way to go about it. Jump-scares tend to come off as cheap and lazy ways to instill fear. So here is some advice on repairing the fear aspect of the series. You basically called the third installment "New Dead Space", fortunately and naturally we all know the solution, "Dead Space Classic". By changing the ingredients so much, you inadvertently made a "New Coke" situation happen. Sometimes your average consumer doesn't like change, that's a fact. By trying to gain a new audience and fanbase, you alienated your original and dedicated fan base. That was also an idea that sounded good on paper. 2.) Replacing Horror with Action for increased sales.
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